What you need to know before gamifying your library

When: 
Saturday, June 29, 2013 - 8:30am to 10:00am
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S103a
Presenters: 
Speaker: Annie Pho, Librarian, University of Illinois at Chicago
Speaker: Bohyun Kim, Digital Access Librarian, Florida International University Medical Library
Speaker: Breanne Kirsch, Public Services Librarian, USC Upstate University Library
Speaker: Carli Spina, Emerging Technologies and Research Librarian, Harvard Law School Library
Speaker: David Pattern, University of Huddersfield, UK
Speaker: Kyle Felker, Digital Initiatives Librarian, Grand Valley State University Library
Speaker: Laurie Golden, Head of Community Relations, Canton Public Library
Speaker: Nicole Pagowsky, Instructional Services Librarian, University of Arizona
Speaker: Young Lee, Reference/Electronic Resources Librarian, University of La Verne College of Law
Description: 

Gamification, the application of game design and mechanics for user engagement, is a society-wide trend, and game-based learning has recently surfaced as a hot topic in higher education. This program will provide (a) an overview of what gamification means in the library context, (b) what the potential benefits and pitfalls of gamification are and (c) a lively discussion by a group of librarians with many examples of pioneering gamifacation projects at academic and public libraries.

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Cost: 
Included with conference registration
Last Updated: 
Friday, May 17, 2013 - 1:15am CDT
Attendees: 
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